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February 20, 2013

My research consisted of just looking at what has gone before and thinking about how I might do it myself:

Something I noticed when looking at these videos is that most seem to be weak in one area; those with good modeling and texturing have poor animation, those with good animation and rigging have low quality modeling and texturing. It is important to me that my final product is strong in all areas; it would be a shame to waste a good model with wooden animation.

It is also worth noting that ‘animation’ covers two different tasks. The first being conventional human animation – standing from prone, this should be as realistic as possible. The second being the animation of all the parts and panels – this offers much more creative freedom, however, I think an aesthetic result comes from maintaining some degree of flow to the transformation so that the viewers eye is naturally drawn around the piece.


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